01 — Engine
Particles that take any shape you give them.
A scroll-driven WebGL point cloud that flows from one form to the next as the reader moves down the page. One mesh, no video, no sprite sheets.
02 — GPU morph
Morphing, not keyframes.
Every point knows its position in each target shape. The vertex shader blends between them with a single uniform, so points move in parallel without touching the CPU.
03 — Choreography
Motion tied to the reader.
Lenis smooths the scroll into a single progress value and snaps to each section. Shapes settle when centered and tumble across the canvas in between.
04 — Dissolve
And then, the sea.
Keep going. At the bottom of the page the last shape breaks apart and settles into an open sea of particles, rolling under smooth waves.